Faraway Director's Cut
Jun. 22nd, 2024 11:11 amI remembered playing a version of Faraway on Kongregate years ago and I remembered I liked the puzzles and graphics were nice so, since is was cheap, I figured I'd buy them.
The first thing I realised was that I was getting a motion sick.
Turns out, "Faraway Director's Cut" is fully 3D. As in you walk around to go to each puzzle. The old demo/game was faux 3D, as in the graphics were 3D but you would only see one view at a time. Moment was done by clicking at the side or each screen or clicking the puzzle. Like the old school escape from the room games.
Much easier for me to handle.
That kind of sucked since I could only really do one level at a time before getting too sick.
(God Damn first person POV)
Still, I view had most of the game finished for a while now but I was missing a pieces for one of the hidden levels. I even looked up a bunch of walkthoughs so I managed to work out the piece I was missing was on level 3. But I still couldn't find it.
(Having to re-do levels is bad enough but doing a them motion sick was torture)
Turns out, you have to glitch through a wall to find the piece.
Every other puzzle, even the "hard" ones, were at a nice casual difficulty setting. Having to glitch through a wall when you have never had to do that before is just cruel.
I would have really liked this game if they had just left it be able to navigate the old way.
I would recommend it to anyone who likes puzzle games and doesn't get motion sick though. Just, on level 3, if you go up the broken pillar to a cliff, walk straight into the wall and wiggle your mouse a bit to find the rock you need to click on the ground to get the key piece.
Oh! And the first door is a click and drag rather then just a click which they don't tell you anywhere.