Warpcon 2020
Jan. 27th, 2020 06:35 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
By swapping the weekend I was work I managed to get time off to go to Warpcon last weekend.
I didn't do any LARPs this year but I got in a bunch of games.
System: YELLOW KING (GUMSHOE)
Players: 6
Skill Level: Intermediate
Blurb: Sixty years ago, a nightmarish play – THE KING IN YELLOW – was published, and the world went mad. Now, it’s 1947, and the Continental War is in its seventeenth year. You’re far from the front lines, though, and surely you cannot say your duties are onerous, when you only need to fire a single bullet each day…
A game of surreal horror using the YELLOW KING rules.
Author: Gareth Hanrahan
System: Fate Accelerated
Players: 6
Skill Level: Beginner
Blurb: The Clocktower Girls At the Big Top
A Steampunk Game of Hijinx for 6 Adventurous School Girls
“Roll up, Roll up! Boys and Girls, Ladies and Gentlemen. Come one, Come all to the greatest show on this world and any other! Be amazed by our fearsome menagerie, our death defying acrobatic feats and our gallery of the macabre!”
It’s 1899 and the circus has come to the sleepy english county of Bedfordshire and the girls of St. Theodora’s Boarding School for Young Women aren’t about to let something as silly as being banned from attending get in the way of seeing the greatest show on earth!
Author: Michael Calnan and Dave Hayes
System: Savage Worlds
Players: 6
Skill Level: Any
Blurb: The Company of Da Vinci
It is 1499, and His most Catholic Majesty, Louis, requires the pleasure of the company of Leonardo Da Vinci.
Da Vinci is the cleverest man in Europe, and after the fall of his patron, Ludvico Sforza, he has had to flee the safety of Florence to seek refuge in Venice. There, agents of the Papacy and the Hapsburg Emperor seek to capture or kill him. King Louis will not be outdone, and has gathered a team of skilled agents to infiltrate Venice, extract Da Vinci and bring him back to France. You might not yet be Musketeers, but you have hats with giant plumes! Cloaks! Daggers! Muskets! (Maybe) And a commission from the King! Vice La France!
A Swashbuckling adventure, using the Savage Worlds system, in renaissance Venice.
Author: Dr Mike Cosgrave
System: D&d 5e
Players: 3 to 6
Skill Level: Beginner
Blurb: It’s winter in the northern village of Volcehold, and it’s the coldest of thats ever been. “The sea has frozen over and in the light of noon, I could see that the tide went out further than it ever has before. Frozen shipwrecks and abandoned mer foke settlements are up for plunder. Who will join me!”
Who will join Hunter Volk on a mad rush under the Frozen Sea for treasures?
This is essentially a dungeon dash, filled with environmental hazards against the clock before the tide returns.
Author: Paul Chambers
& one game that wasn't in the program
I ended up unintentionally doing a theme of Alternative History.
The only one that was set in some sort of past just w/ magic was the D&D one (Beneath the Frozen Sea). I don't usually play magic users so it was a lot of fun.
even though we almost got TPK'd by the vampire at the end.
(One of the playable characters was a dog)
Shadowhunters Vs Nazis went utterly off the rails when, near the start, the party went to a bar to meet w/an informant, got completely drunk, & decided to go kidnap Hitler.
We manged it too, for the most part.
The Company of Da Vinci ended us w/ us setting fire to Venice & fleeing both the inquisition & the Ottomans.
I failed every single roll to try & talk people into doing anything
The Clockwork Girls was apparently a game that part of a series & a bunch of the players had played before. It was a kind of Nancy Drew meets St. Trinians thing but w/ magic. We manged to not only save the day but also not get caught. Something that doesn't always happen apparently. We only destroyed most of the circus in the process.
In Cigarette, while we weren't as bad as we could be, we were all pretty much assholes. We technically got away w/ a bunch of gold, thus winning. Only it turned out some of the gold was tainted & we ended up spreading a curse. Still, we got a good few years in the lap of luxury.
The weekend was a lot of fun.
I really liked the passes they had this year. No lanyards or paper wristbands this year.
They had actual bracelets you could conceivable were as a fashion accessory.
They were very comfortable.
I didn't do any LARPs this year but I got in a bunch of games.
I did:
A CIGARETTE, A BLINDFOLD, AND YOU
Type: RPGSystem: YELLOW KING (GUMSHOE)
Players: 6
Skill Level: Intermediate
Blurb: Sixty years ago, a nightmarish play – THE KING IN YELLOW – was published, and the world went mad. Now, it’s 1947, and the Continental War is in its seventeenth year. You’re far from the front lines, though, and surely you cannot say your duties are onerous, when you only need to fire a single bullet each day…
A game of surreal horror using the YELLOW KING rules.
Author: Gareth Hanrahan
The Clocktower Girls At the Big Top
Type: RPGSystem: Fate Accelerated
Players: 6
Skill Level: Beginner
Blurb: The Clocktower Girls At the Big Top
A Steampunk Game of Hijinx for 6 Adventurous School Girls
“Roll up, Roll up! Boys and Girls, Ladies and Gentlemen. Come one, Come all to the greatest show on this world and any other! Be amazed by our fearsome menagerie, our death defying acrobatic feats and our gallery of the macabre!”
It’s 1899 and the circus has come to the sleepy english county of Bedfordshire and the girls of St. Theodora’s Boarding School for Young Women aren’t about to let something as silly as being banned from attending get in the way of seeing the greatest show on earth!
Author: Michael Calnan and Dave Hayes
The Company of Da Vinci
Type: RPGSystem: Savage Worlds
Players: 6
Skill Level: Any
Blurb: The Company of Da Vinci
It is 1499, and His most Catholic Majesty, Louis, requires the pleasure of the company of Leonardo Da Vinci.
Da Vinci is the cleverest man in Europe, and after the fall of his patron, Ludvico Sforza, he has had to flee the safety of Florence to seek refuge in Venice. There, agents of the Papacy and the Hapsburg Emperor seek to capture or kill him. King Louis will not be outdone, and has gathered a team of skilled agents to infiltrate Venice, extract Da Vinci and bring him back to France. You might not yet be Musketeers, but you have hats with giant plumes! Cloaks! Daggers! Muskets! (Maybe) And a commission from the King! Vice La France!
A Swashbuckling adventure, using the Savage Worlds system, in renaissance Venice.
Author: Dr Mike Cosgrave
Beneath a Frozen Sea
Type: RPGSystem: D&d 5e
Players: 3 to 6
Skill Level: Beginner
Blurb: It’s winter in the northern village of Volcehold, and it’s the coldest of thats ever been. “The sea has frozen over and in the light of noon, I could see that the tide went out further than it ever has before. Frozen shipwrecks and abandoned mer foke settlements are up for plunder. Who will join me!”
Who will join Hunter Volk on a mad rush under the Frozen Sea for treasures?
This is essentially a dungeon dash, filled with environmental hazards against the clock before the tide returns.
Author: Paul Chambers
& one game that wasn't in the program
Shadowhunters Vs Nazis
I can't remember what the game system was but it was obviously set in WW2 & we were a bunch of supernatural hunters investigating disappearances in the Black Forest.I ended up unintentionally doing a theme of Alternative History.
The only one that was set in some sort of past just w/ magic was the D&D one (Beneath the Frozen Sea). I don't usually play magic users so it was a lot of fun.
even though we almost got TPK'd by the vampire at the end.
(One of the playable characters was a dog)
Shadowhunters Vs Nazis went utterly off the rails when, near the start, the party went to a bar to meet w/an informant, got completely drunk, & decided to go kidnap Hitler.
We manged it too, for the most part.
The Company of Da Vinci ended us w/ us setting fire to Venice & fleeing both the inquisition & the Ottomans.
I failed every single roll to try & talk people into doing anything
The Clockwork Girls was apparently a game that part of a series & a bunch of the players had played before. It was a kind of Nancy Drew meets St. Trinians thing but w/ magic. We manged to not only save the day but also not get caught. Something that doesn't always happen apparently. We only destroyed most of the circus in the process.
In Cigarette, while we weren't as bad as we could be, we were all pretty much assholes. We technically got away w/ a bunch of gold, thus winning. Only it turned out some of the gold was tainted & we ended up spreading a curse. Still, we got a good few years in the lap of luxury.
The weekend was a lot of fun.
I really liked the passes they had this year. No lanyards or paper wristbands this year.
They had actual bracelets you could conceivable were as a fashion accessory.
They were very comfortable.